


* If you’re working on a new track (or doing a complete makeover of an existing track) you’ll need to address the lp’s before beginning any ai work. * If you’re working on a new track (or doing a complete makeover of an existing track) you’ll need to address the or values before beginning any ai work. Occasionally the ai will encounter a loose condition then re-acquire enough grip, but instead of spinning the ai will lose momentum before continuing foward. The ai dont drift, they track until their grip limit is reached then slide off the track.

* The exe is designed to keep the ai on the track & moving foward. * The ai are not subject to the same physical properties as the Player. In order to maintain the ai’s laptimes, when you change something, you may have to adjust a track.ini parameter to compensate for the change. * Most NR2003 adjustable features, track.ini, lp files, fast setup, ai ratings, & some options (such as Opponent Strength), are not applied in isolation but are interacting & interdependent with each other & the exe.
